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useRecoilCallback(callback, deps)

This hook is similar to useCallback(), but will also provide an API for your callbacks to work with Recoil state. This hook can be used to construct a callback that has access to a read-only Snapshot of Recoil state and the ability to asynchronously update current Recoil state.

Some motivations for using this hook may include:

  • Asynchronously read Recoil state without subscribing a React component to re-render if the atom or selector is updated.
  • Deferring expensive lookups to an async action that you don't want to do at render-time.
  • Performing side-effects where you would like to also read or write to Recoil state.
  • Dynamically updating an atom or selector where we may not know at render-time which atom or selector we will want to update, so we can't use useSetRecoilState().
  • Pre-fetching data before rendering.

type CallbackInterface = {
snapshot: Snapshot,
gotoSnapshot: Snapshot => void,
set: <T>(RecoilState<T>, (T => T) | T) => void,
reset: <T>(RecoilState<T>) => void,
refresh: <T>(RecoilValue<T>) => void,
transact_UNSTABLE: ((TransactionInterface) => void) => void,

function useRecoilCallback<Args, ReturnValue>(
callback: CallbackInterface => (...Args) => ReturnValue,
deps?: $ReadOnlyArray<mixed>,
): (...Args) => ReturnValue
  • callback - The user callback function with a wrapper function that provides a callback interface. Callbacks to change the state will be queued to asynchronously update the current Recoil state. The type signature of the wrapped function matches the type signature of the returned callback.
  • deps - An optional set of dependencies for memoizing the callback. Like useCallback(), the produced callback will not be memoized by default and will produce a new function with each render. You can pass an empty array to always return the same function instance. If you pass values in the deps array a new function will be used if the reference equality of any dep changes. Those values can then be used from within the body of your callback without getting stale. (See useCallback) You can update eslint to help ensure this is used correctly.

Callback Interface

  • snapshot - The Snapshot provides a read-only look at the Recoil atom state when the snapshot was accessed. While the atom values are static, asynchronous selectors may still resolve. Snapshots will be retained for the duration of sync or async callbacks, but if you store and use it beyond that scope then you need to explicitly retain it.
  • gotoSnapshot - Enqueue updating the global state to match the provided Snapshot.
  • set - Enqueue setting the value of an atom or selector. Like elsewhere, you may either provide the new value directly or an updater function that returns the new value and takes the current value as a parameter. The current value represents all other enqueued state changes to date in the current transaction.
  • reset - Reset the value of an atom or selector to its default.
  • refresh - Refresh selector caches.
  • transact_UNSTABLE - Execute a transaction. See the useRecoilTransaction_UNSTABLE() documentation.

Note: The callback interface may compute properties lazily on-demand as an optimization to avoid overhead. Because of this you should not pass the callback interface through using the spread operator, but either explicitly dereference properties or pass the entire proxy object.

Lazy Read Example

This example uses useRecoilCallback() to lazily read state without subscribing a component to re-render when the state changes.

import {atom, useRecoilCallback} from 'recoil';

const itemsInCart = atom({
key: 'itemsInCart',
default: 0,

function CartInfoDebug() {
const logCartItems = useRecoilCallback(({snapshot}) => async () => {
const numItemsInCart = await snapshot.getPromise(itemsInCart);
console.log(': ', numItemsInCart);
}, []);

return (
<button onClick={logCartItems}>Log Cart Items</button>