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class Snapshot

A Snapshot object represents an immutable snapshot of the state of Recoil atoms. It is intended to standardize the API for observing, inspecting, and managing global Recoil state. It is mostly useful for dev tools, global state synchronization, history navigation, etc.

class Snapshot {
retain(): () => void;
isRetained(): boolean;

// Accessors to inspect snapshot state
getLoadable: <T>(RecoilValue<T>) => Loadable<T>;
getPromise: <T>(RecoilValue<T>) => Promise<T>;

// API to transform state to a new immutable Snapshot
map: (MutableSnapshot => void) => Snapshot;
asyncMap: (MutableSnapshot => Promise<void>) => Promise<Snapshot>;

// Get a StoreID similar to useRecoilStoreID()
getStoreID: () => StoreID;

// Developer Tools API
getID: () => SnapshotID;
getNodes_UNSTABLE: ({
isModified?: boolean,
} | void) => Iterable<RecoilValue<mixed>>;
getInfo_UNSTABLE: <T>(RecoilValue<T>) => {...};

function snapshot_UNSTABLE(initializeState?: (MutableSnapshot => void)): Snapshot

Obtaining Snapshotsโ€‹


Recoil provides the following hooks for obtaining snapshots based on the current state:

Creating a fresh Snapshotโ€‹

You can also build a fresh snapshot using the snapshot_UNSTABLE() factory. This can be used for testing or evaluating selectors outside of a React context. All atoms in the snapshot will start in their default state, however atom effects will still be run and can initialize atoms to dynamic values. snapshot_UNSTABLE() also accepts an optional callback to initialize state, though atom effect initializations takes precedence. Also note that selector caches are shared across Recoil roots and snapshots, though they can be cleared using callbacks.

Reading Snapshotsโ€‹

Snapshots are read-only with respect to atom state. They can be used to read atom state and evaluate selectors' derived state. getLoadable() provides a Loadable with the state of the atom or selector in this Snapshot. The getPromise() method can be used to wait for the evaluated value of asynchronous selectors, so you can see what the value would be based on the static atom state.


function MyComponent() {
const logState = useRecoilCallback(({snapshot}) => () => {
console.log("State: ", snapshot.getLoadable(myAtom).contents);

const newSnapshot ={set}) => set(myAtom, 42));

Transforming Snapshotsโ€‹

There are cases where you may wish to mutate a snapshot. While snapshots are immutable, they have methods to map themselves with a set of transformations to a new immutable snapshot. The map methods take a callback that is passed a MutableSnapshot, which is mutated throughout the callback and will ultimately become the new snapshot returned by the mapping operation.

class MutableSnapshot {
set: <T>(RecoilState<T>, T | DefaultValue | (T => T | DefaultValue)) => void;
reset: <T>(RecoilState<T>) => void;

Notice that set() and reset() have the same signature as callbacks provided to a writeable selector's set property, but they only effect the new snapshot, not the current state.

Going to a Snapshotโ€‹

The following hook can be used for updating the current Recoil state to match the provided Snapshot:

Asynchronous use of Snapshotsโ€‹

Snapshots are only retained for the duration of the callback that obtained them. To use them after that they should be explicitly retained using retain().

test('My Test', async () => {
const testSnapshot = snapshot_UNSTABLE();
const releaseSnapshot = initialSnapshot.retain();

try {
await something;
... use testSnapshot ...
} finally {
function MyComponent() {
const myCallback = useRecoilCallback(({snapshot}) => () => {
const release = snapshot.retain();
setTimeout(() => {
... use snapshot ...
}, 1000);


Note that asynchronous selectors must be actively used by some <RecoilRoot> or Snapshot in order to ensure they are not canceled. If you are only accessing an asynchronous selector via snapshots they must be retained in order to guarantee you can observe the resolved value.

Developer Toolsโ€‹

Snapshots provide some methods useful for building developer tools or debugging capabilities with Recoil. This API is still evolving, and thus marked as _UNSTABLE, as we work on the initial dev tools.

Snapshot IDsโ€‹

Each committed state or mutated Snapshot has a unique opaque version ID that can be obtained via getID(). This can be used to detect when we have gone back to a previous snapshot via useGotoRecoilSnapshot().

Enumerate Atoms and Selectorsโ€‹

The getNodes_UNSTABLE() method can be used to iterate all atoms and selectors that were in use for this snapshot. Atoms, selectors, and families may be created at any time. However, they will only show up in the snapshot if they are actually used. Atoms and selectors may be removed from subsequent state snapshots if they are no longer being used.

An optional isModified flag may be specified to only return atoms which have been modified since the last transaction.

Debug informationโ€‹

The getInfo_UNSTABLE() method provides additional debug information for atoms and selectors. The debug information provided is evolving, but may include:

  • loadable - A Loadable with the current state. Unlike methods like getLoadable(), this method will not mutate the snapshot at all. It provides the current state and will not initialize new atoms/selectors, perform any new selector evaluations, or update any dependencies or subscriptions.
  • isSet - True if this is an atom with an explicit value stored in the snapshot state. False if this is a selector or using the default atom state.
  • isModified - True if this is an atom which was modified since the last transaction.
  • type - Either an atom or selector
  • deps - An iterator over the atoms or selectors this node depends on.
  • subscribers - Information about what is subscribing to this node for this snapshot. Details under development.

This is similar to the useGetRecoilValueInfo_UNSTABLE() hook, but provides information based on the state in the Snapshot instead of the current state. It cannot provide information not associated with a snapshot of Recoil state, such as subscribing React components.

State Initializationโ€‹

The <RecoilRoot> component and snapshot_UNSTABLE() factory take an optional initializeState prop for initializing the state via a MutableSnapshot. This can be helpful for loading persisted state when you know all atoms in advance and is compatible with server-side rendering where the state should be setup synchronously with the initial render. For per-atom initialization/persistence and ease of working with dynamic atoms, consider atom effects.

function MyApp() {
function initializeState({set}) {
set(myAtom, 'foo');

return (
<RecoilRoot initializeState={initializeState}>